Classroom Activity Sessions
There are a total twelve different classroom activity sessions, perfect for preparing a class for an upcoming topic or rounding off the term’s learning.
Activities can be delivered as individual sessions or as a custom line-up chosen by you.
Explore Medieval Life
Medieval Games and Pastimes
History – Understanding Medieval Society (Key Stages 2–3)
Design and Technology – Developing Creative and Practical Skills (Key Stages 2–3)
English – Writing for Purpose and Audience (Key Stages 2–4)
Mathematics – Applying Logical Thinking and Probability (Key Stages 2–3)
Citizenship and PSHE – Exploring Fairness and Community (Key Stages 2–3)
Navigation and Travel
History – Exploration and Global Connections (Key Stages 2–3)
Geography – Understanding Location, Place, and Movement (Key Stages 2–3)
Science – Developing Knowledge of Materials and Forces (Key Stages 2–3)
Design and Technology – Applying Engineering and Problem-Solving Skills (Key Stages 2–3)
English – Reading and Writing Historical Accounts (Key Stages 2–4)
Feasts and Festivals
History – Daily Life and Social Structure (Key Stages 2–3)
English – Speaking, Listening, and Writing for Purpose (Key Stages 2–4)
Design and Technology – Food and Practical Skills (Key Stages 2–3)
Art and Design – Visual Representation and Creativity (Key Stages 2–3)
Music – Performance and Cultural Understanding (Key Stages 2–3)
Medieval Jobs
History – Understanding Work and Society (Key Stages 2–3)
Geography – Human and Economic Activity (Key Stages 2–3)
English – Communication and Empathy through Writing (Key Stages 2–4)
Design and Technology – Tools, Craft, and Innovation (Key Stages 2–3)
Citizenship and PSHE – Roles, Responsibilities, and Community (Key Stages 2–3)
Knights and Castles
Colossal Castles
History – Understanding Power, Defence, and Society (Key Stages 2–3)
Geography – Location and Strategic Importance (Key Stages 2–3)
Design and Technology – Structures, Materials, and Engineering (Key Stages 2–3)
Mathematics – Measurement and Scale (Key Stages 2–3)
Art and Design – Architectural Drawing and Creative Expression (Key Stages 2–3)
Arms and Armour
History – Warfare, Technology, and Society (Key Stages 2–3)
Design and Technology – Materials, Function, and Innovation (Key Stages 2–3)
Science – Forces and Materials (Key Stages 2–3)
Art and Design – Symbolism and Decorative Craft (Key Stages 2–3)
English – Descriptive and Informative Writing (Key Stages 2–4)
Serious Sieges
History – Warfare, Strategy, and Society (Key Stages 2–3)
Geography – Strategic Location and Environmental Factors (Key Stages 2–3)
Design and Technology – Siege Engines and Engineering (Key Stages 2–3)
Mathematics – Measurement, Force, and Mechanics (Key Stages 2–3)
English – Historical Accounts and Narrative Writing (Key Stages 2–4)
Symbols and Shields
History – Identity, Status, and Heraldry (Key Stages 2–3)
Art and Design – Visual Communication and Symbolism (Key Stages 2–3)
English – Descriptive and Analytical Writing (Key Stages 2–4)
Design and Technology – Craftsmanship and Materials (Key Stages 2–3)
Citizenship and PSHE – Identity and Representation (Key Stages 2–3)
A Time of Legend
Mythical Beasts and Monsters
History – Beliefs, Folklore, and Society (Key Stages 2–3)
English – Literature, Storytelling, and Creative Writing (Key Stages 2–4)
Art and Design – Imagination and Symbolism (Key Stages 2–3)
Science – Early Natural History and Observation (Key Stages 2–3)
Citizenship and PSHE – Morals, Ethics, and Allegory (Key Stages 2–3)
Historic Heroes
History – Leadership, Values, and Society (Key Stages 2–3)
English – Literature, Storytelling, and Character Analysis (Key Stages 2–4)
Art and Design – Visual Representation and Symbolism (Key Stages 2–3)
Citizenship and PSHE – Values, Ethics, and Role Models (Key Stages 2–3)
Drama – Role Play and Performance (Key Stages 2–3)
Marvelous Manuscripts
History – Literacy, Culture, and Knowledge Transmission (Key Stages 2–3)
English – Reading, Writing, and Language Development (Key Stages 2–4)
Art and Design – Illustration, Calligraphy, and Ornamentation (Key Stages 2–3)
Design and Technology – Materials and Production Techniques (Key Stages 2–3)
Citizenship and PSHE – Education, Knowledge, and Power (Key Stages 2–3)
The Hunt
History – Leisure, Status, and Society (Key Stages 2–3)
Geography – Landscapes and Resource Management (Key Stages 2–3)
Science – Animals, Ecology, and Conservation (Key Stages 2–3)
Design and Technology – Equipment and Practical Skills (Key Stages 2–3)
English – Narrative, Reporting, and Persuasion (Key Stages 2–4)